Sorry for the double-post, but the article is now up on Famitsu website, with lots and lots of system info and screens:
A not-so-short summary of the system:
- Each character has a Style button that defines how he fights. This is different from the BB Drive in that many characters share similar Styles. For example, Jotaro’s Style summons Star Platinum, while Joseph’s makes him use the Ripple. Basically, it’s the same old Stand button from the old JoJo, just with a more universal name.
- The gauges are health (self-explanatory), guard (depletes while guarding attacks, causing guard crush when it’s empty), and Heart Heat (the super gauge). Some characters also have unique gauges over the Heart Heat one: Joseph’s makes his consecutive Ripple attacks stronger, like Akihiko.
- One stock of Heart Heat gauge can be used to perform a “Heart Heat Attack”, while two can be used to perform a “Great Heat Attack”. For example, Jotaro’s HHA is “Oraoraoraora!”, his signature flurry of punches, while his GHA is “You pissed me off”, which turn the screen into a manga panel and freezes time before delivering even more punches.
- You can perform a Stylish Move: the character strikes one of his poses and dodges the attack completely. It costs some Guard Gauge, but gives you a great chance to counter-attack.
- Taunting the opponent depletes the enemy’s Heart Heat gauge, and has some very flashy animations, especially after you win the round.
- The game has chain combos with Weak, Medium and Strong attacks, but there is also the “Easy Beat” option. Just press the Weak attack button with proper timing, and you will perform a combo with a HHA at the end.
- The game’s RC mechanic is “Puttsun Cancel”. By spending some of the Heart Heat gauge after performing a special move, you can freeze your opponent for a while, either giving you time to continue the combo or make your moves less punishable.
- Tandem Attacks are still in for the characters who have the Stand style. It also still consumes some of the Heart Heat gauge.
- There are stage gimmicks, though it doesn’t specify whether you can turn them off or not.
All the newcomers have the Stand style, even Mista.
- Giorno’s revealed moves are “Life… Arise…” (he grows a tree and climbs it, probably has unique follow-ups), “The sharp pains… They’re hitting me slowly!..” (HHA, a slow-mo punch of Gold Experience) and “Neverending End” (GHA, Gold Experience is transformed into Gold Experience Requiem, gaining new abilities).
- Mista got a gauge that shows the amount of bullets he has. His moves are “I’ll shoot the hell out of you!” (obviously shoots bullets, zoning the enemy) and “Now I’m serious” (GHA, Mista shoots a bullet that gets redirected by Sex Pistols multiple times).
- Kakyoin’s moves are “How about this!” (Hierophant Green unravels into strings), “I shall punish you” (HHA, a combo with Hierophant Green) and “20m Radius Emerald Splash” (GHA, shoots many emeralds all over the screen).
- Polnareff’s moves are “Prepare to be skewered!” (many fast stabs with Silver Chariot), “Can’t catch me when I take off the armor!” (HHA, removes Silver Chariot’s armor, making it faster, but lowering defense) and “Gives you chills, doesn’t it?” (GHA, a very fast attack with Silver Chariot’s afterimages).